Showing posts with label Sleuth. Show all posts
Showing posts with label Sleuth. Show all posts

Thursday, June 24, 2010

In Haste: Sleuth (Redux!)

"That sounds threatening."
 "Does it?"
 "Doesn't it?"

I declare that there exist three perspectives in play here: the characters, the director, and the audience.

The young man, as played by Jude Law, arrives at the mansion of the old man, Michael Caine.  We watch as Law parks next to the only other car in the driveway.  Caine introduces himself by asking which car is Law's.  The little one.  Caine then informs him that the big car is his own.  So why then did he ask the question?  It appears to me that the script is inviting us to play a game along with the characters.  I took up that mantle and assumed I was being encouraged
to outwit the story itself.

Now, if the story is aware of my existence, if the director (the venerable Shakespearean enthusiast Kenneth Branaugh) is hoping to interact with the audience's role in the film, then he should expect a certain level of wit on the side of the observer. 

I assumed that this new Sleuth would itself assume that I was familiar with the old Sleuth film, or the various stage play aberrations therein.  If that indeed is the case then we should expect this evolved version, created over thirty years after the initial film, to tinker with the Sleuth brand.  I want to be challenged.  I want my eyes to be caught in awestruck wonderment.  I want to be challenged.
I repeat:
I want to be challenged.
Play the game on me. 

I was not challenged.  I fingered through the game like an old sock.  I repeat, I was not challenged. Or, perhaps too much was assumed of me, and the story evolved beyond my intellect.  In that case,
the joke is on me.

Tuesday, June 1, 2010

In Haste: Sleuth

"You mock the creation of my life"

This psychological romp of 1972 is clearly manipulated from the stage to fit the screen.  The "huge" cast of two actors (Lawrence Olivier and Michael Caine --- Olivier really hamming it up for a stage performance, his expressions boisterous and seldom hinting at any subtleness) is another instant giveaway that we're entering a 'talky' flick.

Because of this genre of one-setting mind games, the going is slow... particularly slow in this case.

The tricks don't really start popping until 100 minutes into the presentation.  We expected tricks, and finally, at the commencement of the third act, we're generously given the triple and quadruple layered conventions of lies.  It's a darn good time by that point.  We watch as the two men inevitably switch roles from moment to moment, each one sniffing out scenarios in which they can proclaim themselves as king of the mountain.  Again, this is all fine and dandy, but what it lacks, its malnourishment, leads to its dramatic starvation.

When both sides play dirty to the level that these thespians indeed do, I find myself extracted from the conflict at hand.  I stop participating, and instead simply observe in the same manner I may observe a classic artwork.  The great novel will forever be an evolved form of artistic expression from the mere painting because it invokes a communal experience that a painting has not the ability to conjure.  The great films of the world do the same.  Sleuth becomes so concerned with raising the stakes for its pantomimes, that it forgets to devise a format in which to cause the audience to panic and involve themselves.

"Remember... be sure and tell them... it was only a bloody game."

There are many dolls and mannequins in this one mansion world of Sleuth.  I found myself by story's end at one with the dolls -- idly laughing and watching the silly humans bounce around in their confined spaces, content just to watch from some remote world.